Onirim (Second Edition)

Merk Z-Man Games
EAN 0681706490007
Verzendkosten 4.99
SKU 267672947

You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out &ndash or you will remain trapped forever!You may wander through the chamb... Lees meer

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You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out &ndash or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game:

  • &quotThe Towers&quot introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.
  • &quotHappy Dreams and Dark Premonitions&quot adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.
  • In &quotThe Book of Steps Lost and Found&quot, you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.

In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder:

  • &quotThe Glyphs&quot introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win
  • &quotThe Dreamcatchers&quot are four cards that &quotguard&quot the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new &quotLost Dreams&quot cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss.
  • &quotThe Crossroads and Dead Ends&quot introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color &quotjoker&quot. It also contains 10 &quotDead End&quot cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End).
  • &quotThe Door To The Oniverse&quot brings several one-time abilities cards as &quotinhabitants of the Oniverse&quot... and one extra colorless door to find.

Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.

Naam
Speelduur
Aantal spelers
Leeftijd
Uitgever
Designer
Soort
Taal
Taalonafhankelijk
Ranking (BGG)
Onirim (Second Edition)
15 minuten
1-2
14+
Z-Man Games
Shadi Torbey
Strategie, Kaartspel, Co&oumlperatief
Engels
Ja
Top 500